Published: Tue, March 24, 2020
Electronics | By Kelly Massey

With DLSS 2.0, Nvidia is harnessing AI to improve games' visual fidelity

With DLSS 2.0, Nvidia is harnessing AI to improve games' visual fidelity

You'll find CONTROL and Mechwarrior 5 rolling with DLSS 2.0 soon. Those seeking for performance will finally be satisfied, alongside a superior image quality that renders only one quarter to one-half of the pixels, which generally transitions into frame stability.

One of the major differences for DLSS 2.0 is that it is no longer limited to per-game training, with the original implementation of DLSS Nvidia has to do extensive work with each game in order for the developer to make use of DLSS. Those who have used DLSS in Control may have witnessed the large fans rotating behind a mesh in one section producing some horrific artifacts.

DLSS, or Deep Learning Super Sampling, utilizes the power of Nvidia's Tensor cores to intelligently upscale games to a higher resolution using AI and machine learning.

Once the network is trained, NGX delivers the AI model to your GeForce RTX PC or laptop via Game Ready Drivers and OTA updates.

Yes, the technology improved frame rates, but Nvidia told gamers that the increased performance would come at no loss to visual quality.

Great Scaling Across All RTX GPUs and Resolutions - a new AI model more efficiently uses Tensor Cores to execute 2x faster than the original, improving frame rates and removing restrictions on supported GPUs, settings and resolutions.

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Several games already have DLSS 2.0 capability, including Wolfenstein: Youngblood and Deliver us the Moon. The feature works with Ray Tracing in the graphics processing of games, increasing the performance of the GPU and improving the sharpness of images.

Nvidia has completely redone how their AI-powered anti-aliasing technique works, implementing a new system that will be applicable for all games going forward without the need to train networks individually. It is the first single player MechWarrior game since 2002. We intend to include both performance and quality testing of how DLSS 2.0 holds up when pitted against AMD's competing Radeon Image Sharpening (RIS) technology, so stay tuned for that to see which performance-saving graphics software reigns supreme.

A special type of AI network, called a convolutional autoencoder, takes the low resolution current frame, and the high resolution previous frame, to determine on a pixel-by-pixel basis how to generate a higher quality current frame.

Not only does the DLSS 2.0 update promise better speeds, but the quality of the DLSS render itself is also said to have gotten an overhaul, thanks to an improved architecture that's been integrated into the neural net algorithm, and it will be better equipped to handle situations that used to trip up DLSS 1.0.

Two games have actually already been making use of DLSS 2.0, Deliver Us The Moon and Wolfenstein: Youngblood, but it is now coming to MechWarrior 5 and Control. When Control's new The Foundation DLC launches later this week, the base game will be patched to upgrade its DLSS implementation from 1.0 to 2.0.

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