Published: Mon, January 20, 2020
Electronics | By Kelly Massey

Ubisoft aims to create more unique games with an editorial change

Ubisoft aims to create more unique games with an editorial change

Ubisoft, which has reached sales figures that can be considered good with The Division 2 and Ghost Recon Breakpoint games, has been criticized by many players and authorities with the similarities it has recently released.

After a hard year for the developer/publisher, Ubisoft is reportedly restructuring its "editorial team", an influential creative crew thought to have significant influence on the company's various games, including many of its triple-A franchises.

A key goal of the editorial team's restructuring is to make Ubisoft's software line-up more varied, sources told VGC.

After Ubisoft had one of its most disappointing years they have decided to make a change. An expanded editorial team, it is believed, will combat this, giving Hascoet a larger group to work with. As we look ahead towards what's next for Ubisoft, the publisher says it is making efforts to make its games more distinct.

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Ubisoft Chief Creative Officer Serge Hascoet will still have ultimate control over new releases, but Hascoet will have several vice presidents - such as Splinter Cell's Maxime Beland and Child of Light's Patrick Plourde - operating under him, who will be designated specific franchises and properties.

French publishing giant Ubisoft has reportedly made some changes to its internal editorial team in order to halt stagnation in the company's output.

Guillemot said in a statement, 'While each of these games already has a lasting identity and high potential, we want our teams to get more development time to ensure that their respective innovations are correctly applied to deliver optimal experiences for players.' He then added that the company required more time in-between launches of its live service games, so they aren't feeding on another's audience and interest.

"In the previous system that editorial had, there were often the ideas of just one or two people getting put into every game", said an anonymous source to VGC. Before, one or two people at the top of editorial would make all the decisions, which is why you'd see similar features across Ubisoft's triple-A lineup. Each will be assigned a franchise and given more autonomy allowing them to make independent decisions on the direction of the game they are leading.

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