Published: Thu, March 21, 2019
Electronics | By Kelly Massey

Oculus Debuts $400 Rift S Wireless VR Headset

Oculus Debuts $400 Rift S Wireless VR Headset

Oculus announced the Oculus Rift S earlier today during GDC 2019.

The headset is a significant improvement over the previous generation, with a new high resolution 2560×1440 screen with improved optics, face slider IPD adjustment, improved ergonomics, and most importantly Inside Out Tracking, like Windows Mixed Reality headsets, meaning you now no longer need beacons and lighthouses.

Co-designed by Oculus VR and Lenovo, the Oculus Rift S is a natural evolution (not a major upgrade) of the original HMD that improves it in nearly every aspect, including quality of VR experience, a more convenient tracking, and even better ergonomics.

Oculus has finally confirmed an upgrade to the current Oculus Rift, revealing the Rift S today. The Oculus Rift S increases the optical resolution, removes the need for external sensors, and improves the comfort and fit too.

The Oculus Rift S is co-designed with Lenovo and features the Oculus Insight technology used in the Oculus Quest.

Oculus starts off its announcement by confirming that the Rift S will use the Oculus platform - hardly a surprise, but it does mean that it'll have an extensive library of games and apps on launch day.

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However, compared to headsets like the Vive Pro or the HP Reverb which sport per eye resolutions of 1440 x 1600 and 2160 x 2160 respectively, the Rift S' per eye resolution of 1280 x 1440 falls a bit short.

As TechCrunch reports, the new Rift S comes with a "slightly larger" field-of-view than the Rift, which should improve the VR experience.

Over the past month or so, we've been hearing a lot of rumblings about an alleged new VR headset being developed by Oculus.

It also sports the same integrated audio system as the untethered Oculus Quest and entry-level Oculus Go, and includes a headphone jack so users can hook up their favorite pair of cans.

Those cameras also help power what Oculus calls its Passthrough+ tech, which lets you use the cameras to see the outside world in "stereo-correct" computer vision inside the headset.

The budget Oculus Go is sticking around for now, though it's being framed as a more basic VR content viewer than a serious gaming device.

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