Published: Tue, August 21, 2018
Electronics | By Kelly Massey

MSI unveils first custom NVIDIA GeForce RTX GPU Series

MSI unveils first custom NVIDIA GeForce RTX GPU Series

Nvidia's RTX technology adds new ray-tracing cores for high-quality, real-time rendering with global illumination, and the Tensor cores will speed up creating image detail quickly where there's none. NVIDIA's OEM partners will be building off the reference designs, while the Founders Edition cards will feature the same base clocks but higher boost clocks. The RTX 2070 is priced at $600, but it isn't yet available to pre-order and Nvidia hasn't yet set a launch date. Lastly, the RTX 2080 Ti boasts 10 Giga Rays per second, 78 RTX-OPS, and 11 GB frame buffer.

PC gaming enthusiasts will undoubtedly be excited to see what Nvidia has in store, but price will be a major factor for a majority of consumers.

Top of the crop of new cards is the GeForce RTX 2080 Ti which leaked earlier today. Meanwhile, the RTX 2080, will go for $699.

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Also included is support for real-time ray tracing, a technology that allows for more cinematic and realistic rendering for animation or video games, thanks to Nvidia's Turing architecture.

NVIDIA has launched Founders Edition versions of each of these three cards. But those graphics cards cost thousands of pound and are way out of the reach of the average PC enthusiast. Well, if Nvidia's Gamescom 2018 presentation is to be believed, they can handle the slick rendering technique pretty well. For reference, the RTX 2070 is said to outperform a Titan Xp, although precisely how this is measured wasn't made clear and should absolutely be treated with caution given the metric fiddling going on.

With this comprehensive lineup for next generation graphics cards, we are confident that there will be a suitable model for every gamer looking for the next level of performance. The company's new Turing architecture, however, can automatically simulate the light rays in real time. Games like Shadow of the Tomb Raider, Metro: Exodus, and Battlefield V showcased how this tech is implemented by comparing a scene with RTX turned on and off. We're talking about the ability to calculate reflections within refractions within even more reflections.

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