Published: Wed, May 16, 2018
Electronics | By Kelly Massey

Boss Key Productions has shut down, Radical Heights will remain live

Boss Key Productions has shut down, Radical Heights will remain live

Cliff Bleszinski was the studio head of Boss Key Productions, which he has made a decision to shut down recently after their failure to gain success with projects like LawBreakers and Radical Heights.

Cliff Bleszinski took to Twitter last night to share concept art from several potential Boss Key titles.

The first one is called DragonFlies, an action game where you're able to hatch, train, and ride dragons. Bleszinski also mentioned the controversial PlayStation 3 exclusive Lair as one of the games that DragonFlies would have ideally improved upon. It aimed to offer a PvE experience set in a "feudalpunk" world on floating islands.

Summiting Sherpas Set Pair of Mount Everest Records
She moved to the United States 16 years ago and says she plans to continue climbing, while keeping her job in the supermarket. He said he wants to do this not to break records or set new ones but because of his passion and zeal to climb the Everest.


The second project Bleszinski revealed is Donuts, a VR arcade racing video game, a spiritual sequel to Toobin but with animals.

"You used melee and guns and could outfit your beasts for combat". According to Bleszinski, it would have been "for dragon riding what Halo did for vehicles". The developer added in other tweets that he pitched this game to Microsoft, Sony, EA, 2K, Activision, and Warner Bros. -and none wanted it, apparently. As he reveals, its budget was $40 million so it was not a cheap project indeed.

Another title that he shared concepts and artwork for was codenamed "Rover" (later known as "DogWalkers"), which was a VR-planned project that would have players controlling and operating massive mechanical tank-like weapons co-operatively. Teams would duke it out in DOGs (Destructive Ordinance on the Ground) over 5v5v5v5v5 multiplayer matches. Bleszinski suggested that publishers did not see enough novelty-or too much-for them to want to sign on. As for why these projects never saw the light of day, he noted that a general problem with pitching ideas to publishers is that you're either often told that your idea is too similar to an existing project or that it's too unique to be marketed and financed properly.

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